# Roadmap

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{% tab title="In Progress" %}
**Chained Play Mode**: Plays a start sound when triggered, then loops a base sound. Plays an end sound when it’s stopped.&#x20;

**Setup Wizard**: A quick wizard to help you set preferences, so you don’t miss any of BroAudio’s customizable features, and to save you from those “[why? why? oh that’s why](https://i.imgflip.com/55cw4k.jpg)” moments.

**Editor Audio Preview Improvements**: Makes the preview respond dynamically to volume and pitch sliders, and fixes some weird/non-intuitive behaviors.
{% endtab %}

{% tab title="Planned" %}
#### Improved Audio Effect workflow

When using the `BroAudio.SetEffect()` API. We can use LowPass and HighPass effects without passing the "exposed parameter" string value; instead, we can simply pass the desired value. The Effect.Custom() method should operate in a similar manner.

#### Allowing AudioEffect to Operate on Multiple Sounds Individually

Currently, BroAudio only provides one Effect track, so it's not possible to add different Effects to various sounds individually.
{% endtab %}

{% tab title="Under Consideration" %}
#### Bro Audio Dynamic Reverb Solution

#### Audio Occlusion

#### Decibel Base Animation Curve View

#### Adaptive Music
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