⛓️Chained Playback

Introduction

Chained Playback lets you build a sound sequence that plays in stages: a Start sound, a looping Loop sound, and a final End sound. This is ideal for gameplay situations where an action has a beginning, an ongoing state, and an ending, such as casting a spell, charging a weapon, or running an engine.

How To Use?

If an AudioEntity contains more than one clip, the PlayMode option will appear at the top of the clip list. Set it to Chained, and you'll see the Playback stage: Start, Loop, and End displayed on the right side.

Start

The first sound to play when this entity is triggered to play.

Loop

Plays immediately after the Start sound and loops continuously until it's triggered to stop.

When using Chained mode, BroAudio will automatically handle the loop playback at runtime, even if no loop options are set in the Overall tab. In that case, the system will use the default loop settings defined in Tools > BroAudio > Preferences.

If no loop options are set in the Overall tab, a warning message will appear above the clip list, letting you know that default settings will be used. You can:

  • Click [Apply Default] to explicitly apply those settings to the entity.

  • Hide this message in Tools > BroAudio > Preferences - Chained Play Mode: Show Warning If No Loop.

End

The final sound played when it's triggered to stop.

This is actually optional. If not assigned, the Start and Loop sounds will still work as expected, and playback will simply stop when Stop() is called.

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