Audio Effect
Introduction
Set effects for a specific type
How To Use
Create an 'Effect' data struct
// Create high pass filter and low pass filter effect
Effect highPassFilter = Effect.HighPass(highPassFrequency, fadeTime);
Effect lowPassFilter = Effect.LowPass(lowPassFrequency, fadeTime);
//Create a custom effect
Effect reverbEffect = Effect.Custom("exposedParameter", value, fadeTime);
//The custom effect and "exposedParameter" must be created and available in BroAudioMixer.BroAudio.SetEffect(Effect, BroAudioType)
BroAudio.SetEffect(Effect, BroAudioType)When the player is underwater
Add more effect
Add Effects to Individual Audio Players
How To Use
Available Effects
Removing Effects
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