BroAudio
Quick StartScripting APIAsset Store
  • Overview
    • Introduction
    • Getting Started
    • Compatibility
  • Core Features
    • Library Manager
      • Create The Library
      • Design The Sound
        • 🔊Volume
        • 🎚️Fading
        • 🔁Looping
        • 🎲Randomization
        • 💪Velocity
        • 🎛️Spatial & Mix
    • Audio Player
      • Music Player
      • Dominator Player
    • Playback Group
    • Audio Effect
    • No-Code Components
      • Sound Source
      • Sound Volume
      • Spectrum Analyzer
    • Addressables
    • Customization
  • Designs
    • Audio Mixer
  • Tools
    • Audio Clip Editor
    • Audio Effect Editor
    • Useful Attrubutes
  • Reference
    • Scripting API
      • Class
        • BroAudio
        • SoundSource
        • BroAdvice
      • Interface
        • IAudioPlayer
        • IMusicPlayer
        • IPlayerEffect
        • IAutoResetWaitable
        • IAudioSourceProxy
      • Struct
        • SoundID
        • Effect
        • Fading
      • Enums
        • BroAudioType
        • EffectType
        • StopMode
        • Transition
        • Ease
    • Unity API Integration
    • Audio Terminology
    • Technical Details
  • Others
    • Release Notes
    • Known Issues
      • Duplicate SoundID Issue
    • Roadmap
    • Support & Contact
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  1. Others

Roadmap

Last updated 16 days ago

Chained Play Mode: Plays a start sound when triggered, then loops a base sound. Plays an end sound when it’s stopped.

Setup Wizard: A quick wizard to help you set preferences, so you don’t miss any of BroAudio’s customizable features, and to save you from those “” moments.

Editor Audio Preview Improvements: Makes the preview respond dynamically to volume and pitch sliders, and fixes some weird/non-intuitive behaviors.

Improved Audio Effect workflow

When using the BroAudio.SetEffect() API. We can use LowPass and HighPass effects without passing the "exposed parameter" string value; instead, we can simply pass the desired value. The Effect.Custom() method should operate in a similar manner.

Allowing AudioEffect to Operate on Multiple Sounds Individually

Currently, BroAudio only provides one Effect track, so it's not possible to add different Effects to various sounds individually.

Bro Audio Dynamic Reverb Solution

Audio Occlusion

Decibel Base Animation Curve View

Adaptive Music

why? why? oh that’s why
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