BroAudio
Quick StartScripting APIAsset Store
  • Overview
    • Introduction
    • Getting Started
    • Compatibility
  • Core Features
    • Library Manager
      • Create The Library
      • Design The Sound
        • 🔊Volume
        • 🎚️Fading
        • 🔁Looping
        • 🎲Randomization
        • 💪Velocity
        • 🎛️Spatial & Mix
    • Audio Player
      • Music Player
      • Dominator Player
    • Playback Group
    • Audio Effect
    • No-Code Components
      • Sound Source
      • Sound Volume
      • Spectrum Analyzer
    • Addressables
    • Customization
  • Designs
    • Audio Mixer
  • Tools
    • Audio Clip Editor
    • Audio Effect Editor
    • Useful Attrubutes
  • Reference
    • Scripting API
      • Class
        • BroAudio
        • SoundSource
        • BroAdvice
      • Interface
        • IAudioPlayer
        • IMusicPlayer
        • IPlayerEffect
        • IAutoResetWaitable
        • IAudioSourceProxy
      • Struct
        • SoundID
        • Effect
        • Fading
      • Enums
        • BroAudioType
        • EffectType
        • StopMode
        • Transition
        • Ease
    • Unity API Integration
    • Audio Terminology
    • Technical Details
  • Others
    • Release Notes
    • Known Issues
      • Duplicate SoundID Issue
    • Roadmap
    • Support & Contact
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  • [Volume]
  • [Volume(bool canBoost)]
  • [Frequency]
  • [Pitch]
  1. Tools

Useful Attrubutes

Last updated 10 months ago

[Volume]

Mark a float field to be shown as a ranging from 0 to 10 (-80dB to +20dB).

The volume range in WebGL is from 0 to 1, and the slider will be linear.

[Volume(bool canBoost)]

If canBoost is true, the float field will be shown as a with a range from 0 to 10. otherwise, it will be shown as a regular linear slider.

canBoost = true in WebGL is not supported.

[Frequency]

Mark a float field to be shown as a Logarithmic slider ranging from 10Hz to 22000Hz.

[Pitch]

Mark a float field to be shown as a linear slider ranging from -3 to 3

BroAuido volume slider
BroAuido volume slider