🔁Looping
Last updated
Last updated
Looping allows an AudioClip to be continuously replayed. It's a common technique used for playing sounds such as Music and Ambience in games. However, if a sound is not specifically designed for looping, its beginning and end might not match seamlessly. Direct replay would result in a noticeable change.
This is where SeamlessLoop comes in. It enables an AudioClip to start playing again on a new audio track just before the current one finishes. By gradually cross-fading between the two tracks, it creates an illusion that the sound never stops at all.
You can find the Looping option in the 'Overall' tab of an AudioEntity. If one of the looping options is selected, the AudioEntity will play accordingly.
The sound will replay when it's finished.
The sound will replay before it ends.
If this option is selected, "Seamless Setting" will appear, allowing you to set the transition timing.
Clip Setting: The replay begins as the clip starts fading out.
Time: The replay starts a specified number of seconds before the end.
Tempo: The replay starts a specified number of beats before the end.