Sound Volume
Controls the volume for a specified BroAudioType

Apply On Enable
Check this box to automatically apply the volume setting whenever the GameObject is enabled.
Only Apply Once: Applies the settings only the first time the GameObject is enabled.
Reset On Disable
Check this box to automatically reset the volume back to the time before onEnable when the GameObject is disabled.
Fade Time
The duration it takes to reach the target volume.
Slider
Allow Boost: Check this box to allow volumes beyond 0dB.
Slider Type: Determines the scale of the slider, which will also affect the UnityEngine.UI.Slider assigned in the Volumes list below.
Volumes
Audio Type: The target audio type to apply the volume to. You can select multiple types or set it to 'Everything' to act as a master volume control.
Slider(optional): The Unity UI Slider component that syncs with the volume.
Volume: The volume level.
[Read] button: Converts the UI Slider value to volume.
[Set] button: Converts the volume to the UI Slider value.
[Edit in Playmode] button: Available in Playmode. If enabled, the volume applies directly to the system, useful for debugging.
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