This component is similar to Unity's AudioSource, designed solely for playing sound.
Check this box to automatically play the sound whenever the GameObject is enabled.
Only Play Once: Plays the sound only the first time the GameObject is enabled.
Check this box to automatically stop the sound whenever the GameObject is disabled.
Override Fade Out: Check this box to override the fade-out time setting when stopping the sound on disable.
The sound to play. You can select the required sound via the dropdown menu.
Determines the sound's location when triggered.
Global: Plays globally (2D), meaning the sound can be heard everywhere.
Stay Here: Plays as a 3D sound and stays where the GameObject is located.
Follow Target: Plays as a 3D sound and follows the GameObject as it moves.
Last updated 11 months ago