Sound Source
This component is similar to Unity's AudioSource, designed solely for playing sound.
Last updated
This component is similar to Unity's AudioSource, designed solely for playing sound.
Last updated
Check this box to automatically play the sound whenever the GameObject is enabled.
Only Play Once: Plays the sound only the first time the GameObject is enabled.
Check this box to automatically stop the sound whenever the GameObject is disabled.
Override Fade Out: Check this box to override the fade-out time setting of the sound when stop on disable.
The sound to play. You can select the required sound via the dropdown menu.
Determines the location of the sound when triggered.
Global: Plays globally(2D), no 3D sound features are involved.
Stay Here: Plays as a 3D sound and stays where the GameObject is located.
Follow Target: Plays as a 3D sound and follows the GameObject as it moves.