BroAudio
Quick StartScripting APIAsset Store
  • Overview
    • Introduction
    • Getting Started
    • Compatibility
  • Core Features
    • Library Manager
      • Create The Library
      • Design The Sound
        • 🔊Volume
        • 🎚️Fading
        • 🔁Looping
        • 🎲Randomization
        • 💪Velocity
        • 🎛️Spatial & Mix
    • Audio Player
      • Music Player
      • Dominator Player
    • Playback Group
    • Audio Effect
    • No-Code Components
      • Sound Source
      • Sound Volume
      • Spectrum Analyzer
    • Addressables
    • Customization
  • Designs
    • Audio Mixer
  • Tools
    • Audio Clip Editor
    • Audio Effect Editor
    • Useful Attrubutes
  • Reference
    • Scripting API
      • Class
        • BroAudio
        • SoundSource
        • BroAdvice
      • Interface
        • IAudioPlayer
        • IMusicPlayer
        • IPlayerEffect
        • IAutoResetWaitable
        • IAudioSourceProxy
      • Struct
        • SoundID
        • Effect
        • Fading
      • Enums
        • BroAudioType
        • EffectType
        • StopMode
        • Transition
        • Ease
    • Unity API Integration
    • Audio Terminology
    • Technical Details
  • Others
    • Release Notes
    • Known Issues
      • Duplicate SoundID Issue
    • Roadmap
    • Support & Contact
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On this page
  • Install
  • Creating sound libraries
  • Implementation
  • Without Code
  • With Code
  • Hit the play button and enjoy it!
  1. Overview

Getting Started

Last updated 6 days ago

Install

Get it from , install it from Package Manager

Creating sound libraries

  • Locate Tools > BroAudio > Library Manager in the Unity menu bar.

  • Drag and drop the required AudioClip.

  • Edit the parameters edit the clip's volume, playback position... etc.

Implementation

You can implement the sound you've created in Library Manager with or without coding.

Without Code

  • Select the required sound via the dropdown menu

With Code

Hit the play button and enjoy it!

That's all you need to start using BroAudio. Of course, there is more than just this. Check out the rest of the documentation to fully unlock all the features of BroAudio.

Name the asset and entities and choose an You could also skip this step. Just remember to set it before you need them in your scene.

Add SoundSource component to a game object

Choose the triggering strategy Enables "Play On Start" if you want to play it when the game object is activated at runtime. Or using to trigger the Play() function like the Button's OnClick as below.

Declare a and implement BroAudio.Play() to play it

Select the required sound via the dropdown menu in the Inspector The same way as using .

AudioType
UnityEvent
SoundSource
Page cover image
Unity Asset Store
SoundID
If multiple clips are dropped, a confirmation window will appear, asking how you would like to structure them.