BroAudio
Quick StartScripting APIAsset Store
  • Overview
    • Introduction
    • Getting Started
    • Compatibility
  • Core Features
    • Library Manager
      • Create The Library
      • Design The Sound
        • πŸ”ŠVolume
        • 🎚️Fading
        • πŸ”Looping
        • 🎲Randomization
        • πŸ’ͺVelocity
        • πŸŽ›οΈSpatial & Mix
    • Audio Player
      • Music Player
      • Dominator Player
    • Playback Group
    • Audio Effect
    • No-Code Components
      • Sound Source
      • Sound Volume
      • Spectrum Analyzer
    • Addressables
    • Customization
  • Designs
    • Audio Mixer
  • Tools
    • Audio Clip Editor
    • Audio Effect Editor
    • Useful Attrubutes
  • Reference
    • Scripting API
      • Class
        • BroAudio
        • SoundSource
        • BroAdvice
      • Interface
        • IAudioPlayer
        • IMusicPlayer
        • IPlayerEffect
        • IAutoResetWaitable
        • IAudioSourceProxy
      • Struct
        • SoundID
        • Effect
        • Fading
      • Enums
        • BroAudioType
        • EffectType
        • StopMode
        • Transition
        • Ease
    • Unity API Integration
    • Audio Terminology
    • Technical Details
  • Others
    • Release Notes
    • Known Issues
      • Duplicate SoundID Issue
    • Roadmap
    • Support & Contact
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On this page
  • Drag And Drop or Browse
  • Asset List
  1. Core Features
  2. Library Manager

Create The Library

Last updated 6 days ago

When you open the Library Manager, you will see the two major sections of the library creation.

Drag And Drop or Browse

This is pretty straightforward, you can bring any AudioClip into the library by drag and drop or browse. It will create an and one (or more) automatically.

If multiple AudioClips are dropped. A confirmation window will pop up to ask you how you would like to structure them, these options are:

1. Multiple For Each: Create multiple entities for each audio clip.

2. One For All: Create one entity and add all the audio clips to the entity's clip list.

When an asset is created in this way, it is automatically named "Temp". You can start editing right away. However, if you want to use it in play mode, remember to give it an official name. You can change the name by clicking "Temp" at the top left.

Asset List

If you have created any assets before, they will appear in the list. You can access the asset to modify its content by double-clicking it.

The asset list works like an ordinary list shown in the inspector but with slightly different consequences from the action below.

Add(+): A naming window will pop up first. Once the naming is completed, an element and an Asset () will be created.

The default file path for the asset is Assets/BroAudio/AudioAssets. If you want to change the path, you can do so in the last tab of .

Remove(-): It will remove both the element in the list, and the asset file it's referring to.

ScriptableObject
Asset
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Tools > BroAudio > Preferences
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